Sonic Racing Transformed graphics comparison (Android | iOS)

Here I showcase the differences between the Android(Samsung Galaxy a52s 5G) and iOS(iPad Mini 1) versions of the game: Android: -Most graphics(course models, character models, etc.) are directly taken from the PS Vita version -The menu and in-game HUD runs at 60fps -Advanced lighting and shading on character models -Some course objects were restored (the red stones in Galactic Parade, the worm like holographic creature in the flying section of Race of Ages) -Tails' all star move effects were properly resized -Bluetooth controller support -Custom fonts apply to characters name indicators during races -Echoes on caves or closed areas iOS: -Most graphics are directly taken from the 3DS version -Lighting bloom for objects emitting light(Ulala's blue lights on her car, boost effects, course specific objects, etc.) -AppleTV dual screen mode which had the main game on the big screen and the controllers on the smaller screen -Proper drift trails -Properly functioning seeking items(drones, Eggman, Joe M. and AGES' all star moves) -More stable local multiplayer mode