[Game AiCON SEOUL 2026] 역대급 규모! 길드워2 작곡가의 국악 연주부터 인디게임 퍼블리싱 성공 전략까지|어겜기
I attended 'Game AiCON SEOUL 2026,' which has returned on a much larger scale than last year! From the opening party to the massive indie game booths set up on the 3rd floor, I captured the vibrant energy of the event in this video. 1) Live demonstration of submitted game OSTs and an interview with Dongne Games at the 'Sound of Play' pre-event attended by a large crowd 2) The scene of the Korean traditional music OST performance with Guild Wars 2 composer Maclaine Diemer; the behind-the-scenes story of Maclaine completing a wonderful performance using a 'drum' he hastily purchased from a local resident the day before—much like a Carrot Market(?). 3) An interesting keynote session on the direction of AI development in the game industry by Bandai Worldwide CTO Julien Merceron 4) Realistic indie game publishing strategies presented by Pontus Meller of Agora Gaming Partners and Donna, Co-CEO of Chucklefish Games (budgeting, milestone management, targeting first to third choice publishers, etc.) 5) The scene of the Asia Game Sound Summit, featuring the Audio Middleware Roundtable and sound experts 6) From the nostalgic Tengai and Kimbap Cheonguk Simulator to 'Minyamo Games (Polaria),' a company that created games in Antarctica Interview on Merchandise Development and Stove Launch 7) A vivid review from Ethan, who participated from the US for two consecutive years, 8) and the unveiling of the time capsule buried last year—check out everything about the enriched Game AiCON Seoul 2026 right now in the video! 00:00 Intro 00:11 Eve Party: Sound of Play 02:38 Day 1: Conference 03:54 AGP: Strategies for Successful Publishing Contracts 05:33 Chucklefish: The Role of a Publisher 06:00 Asia Game Sound Summit 07:31 F3: Game Exhibition 08:30 Differences from Last Year 09:04 Time Capsule #GameAiCONSeoul #GameAiCON #GameAiCONSEOUL2026 #GameEvent #GameMachine

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