I Added Combat to the Survival Horror Game I'm Making
👉Play The Demo:   / astrumdev  ❤️ Support Development https://streamlabs.com/astrumdev1/tip 💙 Wishlist on Steam: https://store.steampowered.com/app/19... 💜 Discord:   / discord  🧡 Patreon: Play The Demo:   / astrumdev  🩷 Follow on Twitch:   / astrumdev  🤍 X (Twitter): https://x.com/workplacegame 💛 Instagram:   / workplacemalice  💛 Instagram:   / e.m.astrum  Workplace Malice is a solo-developed HD-2D survival horror set inside an office complex overrun by inhuman threats. Scavenge scarce resources, solve puzzles, and fight or hide from grotesque threats as your choices shape Theo’s descent into nightmare. When his abusive CEO returns from the dead as something inhuman, a burned-out sales rep must survive the night, uncover the truth, and decide how much of his humanity he’s willing to lose. Key Features HD-2D survival horror — 2D characters in richly lit 3D office spaces Classic horror gameplay — backtracking, keys, codes, puzzles, resource management Adrenaline combat — scarce ammo, grotesque monsters, and cultist bosses Multiple endings — morality & dialogue choices change Theo’s fate A grounded cast — realistic office workers caught in surreal horror I Made a Resident Evil-Style Horror Game in HD-2D (Unreal Engine) My Survival Horror Game Finally Became Playable #WorkplaceMalice #indiegame #survivalhorror #gamedev #indie #indiedev #indiegamedev #gamedevelopment #gamedeveloper #ue5 #horror #IndieDevLife #unrealengine #MadeInUnreal UNREAL ENGINE Welcome back to the developer's journal for Workplace Malice! This dev log covers my progress during weeks showcasing my game dev journey. I tackled various aspects of game development, including storytelling mechanics, level design, and even a basic interaction system, making this an insightful indie devlog for fellow creators.

Cursed CD-ROMs

How To Create A Horror Game That SCARES

Instant Ink Comic Book Podcast w/ Roberto Viacava

OpenAI's Finances Just Leaked. We're Cooked

My Survival Horror Game Finally Became Playable

It Took Two and a Half Years to Get My German Driver's License

I won my FIRST GAME JAM (and made $1,000)

I Spent a Year Exploring Dead MMOs...Things Got Weird

I Spent 5 Years Building a Voxel Survival Game Where the World Is a Planet

Xbox dropped a BOMBSHELL

20 Disturbing Indie Games That Went Too Far (Iceberg Explained)

Can You Beat Portal 2 in VR Without Barfing?

Players Broke My Horror Game, So I Made it 10X Better | Devlog

I “Played” Mixtape So You Don’t Have To

What If FromSoftware Created Tomb Raider? : Deathtrap Dungeon (1998)

beta decay | Devlog 40

PlayStation Plus Refunds Skyrocket & Sony Panics as Players Walk Away

Making A STORY DRIVEN Horror Game In Unreal Engine

The Pink Valley: A Doom Mod For The Broken Mind

