22. 2D Platformer in Unity: Title and Gameover
Welcome to Part 22! Our game is fully playable, but it doesn't have a "front door." Today, we are stepping away from gameplay mechanics to build a professional Main Menu. We will explore Unity's UI Canvas system, create interactive buttons, and write a script to start the game or quit to the desktop and a hidden game over screen that appears when the player meets his doom. In this video, you will learn: How to set up and scale a UI Canvas. How to create and style UI Buttons and Text. How to write public C# methods for UI OnClick events. How to use Application.Quit() and manage Scene Build Indexes. How to create and toggle hidden UI Canvases. How to manipulate game time using Time.timeScale. How to reload the current active scene using C#. How to communicate between different scripts using FindObjectOfType. #unity6 #gamedev #mainmenu #gamedesign #learntocode #gameprogramming

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