Capcom VS SNK 2 : EO - Balance & System Changes
Hello and Welcome to my Channel Lets play Capcom VS SNK 2 : EO follow me on X/Twitter @An_To_Ny_34 Instagram: an_to_ny Follow me on Twitch: / antonydfwreset Join The CVS2 Discord : / discord CvS2 Super Combo Wiki : https://wiki.supercombo.gg/w/Capcom_v... Groove Changes -A-Groove *Gained the ability to activate a custom combo (still need full meter) in the air after an air-to-air or air-to-ground attack; can potentially set up unblockable setups. *Invincibility removed when performing a Roll Cancel but can still be used to Kara cancel with command grabs. -P-Groove *Added ability to cancel a special move with a super; *On the Gamecube version they increased guard crush meter to 43 points/90% of normal (up from 38 points/80% of normal) to match K-Groove's guard crush meter. On the Xbox version it is the same as vanilla; *On the Gamecube version they added a few frames of recognition time for parries. (2 additional frames in default speed), Xbox version is the same as vanilla; -S-Groove *Slightly increased the initial acceleration time for meter charge. The "max speed" of charging remains unchanged but can gain meter noticeably faster than before especially when charging in bursts; -C-Groove and N-Groove *are unchanged, invincibility removed when performing a Roll Cancel but can still be used to Kara cancel with command grabs. -K-Groove in EO is exactly the same as in the arcade version. Character Balance/Bugfixes *M. Bison and Guile's health is reduced to 300 less health from Vanilla 14400 to 14100 in EO version: *Sagat and Blanka's health is reduced to 300 less health from Vanilla 14800 to 14500 in EO version: *Dan's health is increased to 200 more health from Vanilla 14800 to 15000 in EO version; *Kyosuke's health is increased to 400 more health from Vanilla 13600 to 14000 in EO version; *Blanka, Sagat, and Cammy attacks, specials and supers are reduced 5% across the board; *On the Gamecube version Sagat can no longer super cancel off his cr. fierce attack but on the Xbox version his cr. fierce is cancelable like vanilla; *On the Gamecube version Guile's Sonic Boom damage is the same across all strengths but on the Xbox version is the same damage like vanilla; *On the Gamecube version Eagle's "Liverpool White" overhead no longer knocks down and instead hits as a grounded attack. On the Xbox version it knocks down like the vanilla version; *Eagle, Maki, Kyosuke, Zangief, and Vice are the only characters with damage buffs by about 5% gaining 100-200 points in damage. Depending on which groove can potentially take up to 9000-10,000 damage in Ratio 2; *Hibiki and Maki can no longer activate A-Groove custom combos off throws; *Hibiki's Heavenly Spirit of Victory special win pose non-KO bug against raged-popped K-Groove opponents has been fixed; *Rolento and Dan can no longer be attacked OTG with throws or during A-Groove custom combos; System Bugfixes *The invincibility applied to a special move cancelled into after a roll has been removed (aka "no more roll cancelling"); *The throw tech reversal bug has been fixed; *A rare bug resulting in the background music stopping after a KO has been fixed. (We think?) System Bugs still present *2P side switch from throw in the corner is still present. *Chun-Li's kick throw doesn't resets the opponent's stun value. *Same character exploit through random select is still present. Time Stamps 00:00 Intros 01:09 Character Balance 01:14 Blanka 02:08 Sagat 04:19 Cammy 05:49 Guile 06:08 Maki 06:47 Zangief 07:53 Vice 10:10 Kyosuke 12:57 Eagle 14:55 Health Buffs & Nerfs 15:05 System Changes 15:10 Roll Cancel Removed 15:29 A Groove OTG removed 15:46 A Groove air hit/block activate 16:00 A Groove double overhead setup 16:08 A Grooveunblockable setup 16:19 P Groove guard meter buff 16:32 S Groove Charge Buff 17:26 P Groove Special Cancel into Super 19:58 Closing Credits 20:32 Demo comparison 21:41 End Watch more videos here: Dragon Ball FigtherZ Matches: • DragonBall FighterZ - Frieza/Kakarot/Veget... Dragon Ball FighterZ Combo videos: • Video Street Fighter V Matches: • Street Fighter V AE - Ken Casual Matches Ultimate Marvel vs Capcom 3 online matches: • Ultimate Marvel vs Capcom 3 - Casual/Lobby... Ultimate Marvel vs Capcom 3 Combo videos: • UMvC3: Iron Fist/Ryu/Akuma Stylish Combo V... Granblue Fantasy Versus Matches: • Granblue Fantasy: Versus - Lancelot Rank M...

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