UE5 Game Modes and Blueprint Communication for Immersive Developers
Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Following up on our last video talking through fundamental Unreal Engine 5 concepts, Conner Torres of Dotware Games is back to walk us through the concept of games modes and blueprint communication. Game modes can feel like an obtuse extra layer of settings but they can be quite useful and easy to work with once you understand their role in a project. Similarly, setting up blueprints to be able to communicate with each other can feel daunting when it just takes a few simple steps and understandings of the blueprint and game environment.

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