Historical Game Design | How I Made My Game in Twine

In this video, I'm showing you the back end of the game on samurai debt I made in Twine. We'll talk through its structure and how I designed it. I'll also break down the key components of video games (player, goal, obstacles, actions) and show you how they relate to the game I made and the games you will make. This video was made by Haley Price for UT's JapanLab.