How to Rig a Gun in Blender
In this 3-part tutorial series, I’ll show you how to create a complete first-person gun animation workflow in Blender — starting from rigging, then setting up the scene, and finally animating. In this episode, we’ll focus on rigging the gun: Importing the gun model and setting up textures Creating and naming bones Parenting meshes and assigning them to the right bones Fixing common issues with meshes and pivots Adding constraints for a functional, animation-ready rig 📂 All project files are available in my Discord server (link in comments) 🔔 Don’t forget to subscribe if this video helps you — more episodes are coming soon!

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