The Danger of Reductive Takes - Competitive Map Design part 1-X
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Choke Points - Competitive Splatoon Map Design Part 2

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A Partial Defense of Feeding

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Why Every Team Needs a Front Line

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What Makes a Weapon "Viable?"

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The RAREST Things in the Splatoon Series!

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How to Not Waste Time Painting
![How Rollers and Brushes Work in Splatoon 3 [Projectiles 101, Part 4]](https://i.ytimg.com/vi/9YBo2aCkPRE/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLDz9hpgZT7lNKuw_QgcqKLUYFk7Xw&usqp=CCc)
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How Rollers and Brushes Work in Splatoon 3 [Projectiles 101, Part 4]

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Splatoon Raiders Movement Guide

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Tension Between Casual and Competitive Gaming Communities

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X Power matters (But not for the reason you think)

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Splatoon 3 is Full of "Potential Man" Weapons

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Inattentive Reading is Hurting the Splatoon Community and also SOCIETY

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Everything That Went Down At Splatoon's LARGEST Lan

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Splatoon Beginners Challenged Me to a 4v1

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Verticality - Competitive Splatoon Map Design Part 3

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What the Hell is Hyperdive?

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Flow Aura State: All Triggers and Mechanics Explained

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Urchin Is FINALLY BACK, But How Good Is It?

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Low Ink and Progression Through the Competitive Splatoon Scene

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