Block Tales | Fan-made Chapter 5 Enemy Concepts

MUSIC -- 0:00 - 2:11 -    • Combat Initiation | Darkness Dueling [MrPo...   2:17 - 3:17 -    • Sword Fight On The Heights Theme Remix (Da...   3:26 - 3:49 -    • Gust of Fjords (Wind of Fjords ULTRAKILL-S...   4:16 - 7:21 -    • Retro Tower Defense Simulator OST - Sword ...   I wanted to make a video about what enemies could appear in the next Block Tales chapter, which has been revealed to be taking place on the Sword Fight on The Heights map to retrieve the Windforce. Every enemy shown is based off something from the original SFOTH game. The Superball is disabled for this chapter. THESE ENEMIES WERE CONCEPTUALIZED BEFORE ANY LARGE TEASERS FOR THE CHAPTER below has spoilers for the video ------------------------- Item Stats Battle Armor - Grants the player 3 DEF until enough damage is taken for the armor to break. (The player must fall under 35% of their maximum health for the armor to break.) Enemy Stats Heights Swordsman - 9 HP 3 DEF Based on the Battle Armor from SFOTH 75% PROC on everything Shield Sphere Mage - 8 HP 0 DEF 65% PROC on everything Based on the Shield Sphere from SFOTH Can shield any enemy (including itself) with 5 DEF until either hit, killed, or after 3 turns have passed. Jetstream Sam - 10 HP 0 DEF 95% PROC on mostly everything 25% PROC on Confusion, Dizzy, and Frozen Based on the Jet Boots from SFOTH Every attack inflicts Burn for 3 turns. Flying enemy. Touchstone Mage - 7 HP 1 DEF 60% PROC on everything Based on the Touchstone from SFOTH Can teleport any enemy to the safezone, allowing said enemy to heal up to 75% of their lost health back. He can also teleport players to the safezone if in multiplayer. Players teleported to the safe zone cannot do anything until the requirements are met. If the mage is killed while an enemy or player is in the safezone, the enemy or player will be kicked out of it with DEF 5 for 1 turn. Spinner Golem - 14 HP 2 DEF 90% PROC on everything Based on the Lava Bars from SFOTH Its pierce attack can hit multiple players in multiplayer, and it inflicts Burn for every hit for 3 turns. Shadow Sphere Mage - 12 HP 1 DEF 70% PROC on everything Based on the Shadow Sphere from SFOTH He can use his staff to apply Dodgy 2 to either himself, or the entire enemy team for 2 turns. He can also use the staff to use a sneak attack on any player. He is stunned for 1 turn after using the staff in any way. Medkit Man - 10 HP 0 DEF 80% PROC on everything Based off the Medkit from SFOTH Will always attempt to heal an ally for 50% of their maximum health to be returned back as health. Will fail if nobody can be healed. He can attack the player for 9 damage if every other enemy has fallen. Spinner Guardian - 55 HP 2 DEF 100% PROC on everything Based on the Lava Bars from SFOTH Guardian of the Windforce, and inflicts Burn for every hit for 5 turns. Can call for help by summoning 3 Spinner Golems. The Heights - 500 HP 99 DEF 100% PROC on everything Disables SFOTH Swords Based on The Heights Meant to be unbeatable. Fight transitions to the Windforce after 6 turns. Flying enemy. The Windforce - 70 HP 1 DEF 100% PROC on mostly everything 50% PROC on Burn, Poison, and Frozen. A legendary sword corrupted by the essence of a desperate machine ready to protect the sacred blade, no matter the cost. Flying enemy.