30 Minute Nolan Bushnell Interview - circa 2000

Originally shot for the PS1/Dreamcast/PC title "Atari Anniversary Edition", released in 2001. 00:00 The Beginning of Atari 02:00 Syzergy 02:16 Computer Space 02:52 Did you ever think it was going to get this big 03:50 The best and the brightest 04:13 70s Silicon Valley vs Atari 05:05 Health Insurance 06:08 No Venture Capital 06:40 I was tired so I sold. 06:58 The conception and history of pong 07:00 Early Computer Games 07:57 Vector vs TV 08:25 $10k Minicomputer Time Share? 10:30 Do it in Hardware 10:35 Pong as a training project for Al Alcorn 11:33 Was going to be a guy not a paddle 12:07 Andy Capp's Tavern mecca for Silicon Valley Techies 12:47 Barrel 13:05 Cash Box service call 13:27 BIRTH : Build the first 11 14:23 Smash hit 14:44 Simple yet Complex 14:55 Women Players 15:41 The trick to free games in pong 16:00 The world knows about it in a femto-second. 16:40 Atari Shuffle - Carpers, Nylon Jackets and the Static charge 17:40 No coins - Water Coins 18:27 The home version of pong - No one would buy - A turkey? 19:10 How do we get Distribution 19:40 Sears Sports Department Buyer 20:29 He showed up on our doorstep the next day, how many can you make? Realistically 25,000-30,000, we said 70,000, he ordered 150,000! 21:50 Sears banked 80% of the cost - we ended the year having made 200k pong games 21:23 His strategy for market domination - minimum rules, maximum riches 22:12 How did Atari VCS 2600 dominate 22:25 In Channel Capacity - Small Scale Internal Process - Tie up the capacity 23:55 The blocking strategy $100k to dominate is cheap. 24:30 His feeling on founding an industry 24:40 Amusement Park + Engineering Degree + Video Computer Experience 25:13 There will be games in most homes - Revolutionize Education 26:00 His perspective on the industry 26:44 There was a time in computing when I knew EVERYTHING! 27:15 The games were fun because they were simple, accessible, challenging but fun. 28:22 Technical Breakthrough (Space Wars/Mainframe to Pong TTL to Home Pong/Single Chip to Asteroids/CPU to Stella 2600/Cartridge Model) 30:20 Razor/Razorblade model 30:40 Big Faster and Polygons 31:00 Entertainment : B&W to Ball Paddle to Driving to Puzzle (Pacman/Centipede) to Computers (Colossal Cave) long form game. 32:40 Arcades have always had good user interfaces 33:18 Home Console vs Computer : Creativity : Low Budget creativity 34:10 Emulation allows anyone to access the classics. 35:05 Nolan's favorite game? Go! 35:40 The CPU used in pong - THERE ISNT ONE! 36:00 No CPUs until 1975/76 Asteroids