Drambo 2.0 tutorial #6: The Morph module
It's time for your man of the people to have a look at the new Morph module inside Drambo, particularly its most important usage - allowing you to modulate parameters that you weren't able to previously. Now you're playing with 2.0 power! In this video, you WILL learn how the Morph module works. You WILL learn how to use it to apply LFOs and envelopes to previously bricked off parameters. You WILL learn how to use it as a performance surface across different tracks. You WILL after watching this go down a rabbit hole googling 'Tony Hart Morph' (for my younger viewers, this is how you find out more about that weird orange plasticine character). You WILL NOT see any copyright infringement, says my lawyer! If you enjoy this kind of thing, please like and subscribe to give me a Dash Mushroom up YouTube's algorithm (yes, I have been playing a lot of Mario Kart 8 recently). Do let me know what you think in the comments, and also what you'd like to see in future tutorials. Chapter headings for this video are below. Yes, right there! Down a bit! 00:00 Intro and no copyright infringement of any kind 00:28 It's morphin' time! But first, a history of Drambo modulation... 05:05 Looking at the Morph module 07:05 Modulating Morph using an LFO 10:09 Uses when assigning Morph to multiple targets 11:12 Using Morph across different tracks as a performance surface 17:17 Using Morph with Graphic Modulator 19:33 Using Morph with Envelopes 25:15 Outro

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