Day 240 Project Rance — Marker Stay On The Edge of the Screen [Unreal Marker System]

29/05/2026 Implemented the functionality that allows markers to stay on the edge of the screen when the player looks away from the object. The function is in `WBP_MarkersHUD`, called `GetMarkerScreenPosition`. The calculation is a bit complex, but basically, if I look away, I do some calculations to make the marker stay on the edge of the screen. I plan to make this functionality something that can be enabled or disabled by the player in the settings, since some players may not like too many UI elements in the HUD and may feel that it is a bit annoying. I may add a small arrow to the marker later to point in the correct direction, so the marker would feel more “complete.”