IN-GAME CHICKEN ANIMATION

Prerequisites. In 2019, Rodolfo Nunez found that in the release version of the game one of the unused monsters remained in the game. Having found out that this is a chicken, this character is also present in the "OPM16 DEMO". All attempts to initialize correctly were unsuccessful, because... as a chara is not programmed. Then the main goal was to watch the in-game animation, bypassing the use of third-party programs. This can be seen on the Giromancy YT channel. After so much time it worked, the animation starts. Chicken has 10 animations: 1) Is sitting, waiting for the player to hit, transition to the sixth animation. 2) Finishing off, waits for the player to deal the killing blow. 3) Does the player take damage? 4) Is sitting, waiting for the player to hit, transition to the sixth animation. 5) Falling to the ground, if the player hits, transition to the sixth animation. 6) Falling on back, transition to second animation. 7) Does the player take damage? 8) Idle, starting pose at spawn. 9) Does the player take damage? 10) Walking, Just walking. This way all the animation works in the game. Until now, it is unknown for what reason the chicken was not removed from the game, as the other seven chara were not included. Although probably all these monsters were one of the first added to the game, because all enemies are exsts in the OPM demo disc, , when another part of the character files is missing.