Galdor’s Grip - Base Game Rules and Abbreviated Playthrough Video
Long ago, Guardian Galdor battled an ancient evil known as Frenzied Flame to prevent the realm’s destruction. Although he was able to defeat the insidious being, remnants of it lay dormant within his mind for centuries. During a recent encounter, a Grand Telepath named Feragot sensed the lingering chaos trapped inside the Guardian and invaded his mind in attempt to extract the ancient evil and release its chaos upon the world. You have volunteered your telepathic powers to enter Galdor’s mind, lure Feragot into an illusory prison, and channel power from surrounding manifestations to seal that prison. Galdor's Grip is a solo fantasy card game played completely in your hands. As you cycle through the deck, you’ll need to use card abilities and player actions to carefully manipulate the order and orientation of the cards in the deck in order to complete scoring objectives and gain the points (Power) required to win the game while also avoiding game-losing situations. For the latest version of the rules and PnP files (A4 and U.S. Letter formats) visit https://greggjewell.itch.io/galdors-grip Correction: 57:40 I should have rotated that Figment of Feragot upside-down.

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