Unreal Engine 5 Combat System Tutorial #5 | Finishers, Combos, Contextual Animation & Motion Warping
Project Link: https://buymeacoffee.com/minddrive/e/... In Part 5 of this Unreal Engine 5 Combat System Tutorial Series, we build cinematic finishers and combo attacks using Contextual Animation and Motion Warping. You'll learn how to synchronize combat animations between characters, create finisher moves that play to completion, trigger combo attacks, apply damage through animation notifies, and use Motion Warping to correctly position characters before combat animations begin. Topics covered in this tutorial: ✔ Setting up the Contextual Animation Plugin ✔ Setting up the Motion Warping Plugin ✔ Creating Contextual Animation Scenes ✔ Creating and Assigning Character Roles ✔ Synchronizing Player and Enemy Animations ✔ Motion Warping Setup for Combat Finishers ✔ Distance-Based Finisher Triggers ✔ Animation Montages and Root Motion ✔ Animation Notifies for Hit Detection ✔ Applying Damage Through Anim Notifies ✔ AI Combat State Management ✔ Get Up Animations and Recovery States ✔ Niagara Combat Effects ✔ Building Reusable Finisher Systems This tutorial is part of a complete Unreal Engine 5 combat game series where we create a side-scrolling combat system from scratch using Blueprints. If you found this video helpful, consider subscribing and following the series for future combat mechanics, AI improvements, special attacks, and gameplay systems. ⏱️ TIMESTAMPS 00:00 Introduction 00:16 FinishersExplained 00:30 Enabling Motion Warping & Contextual Animation Plugins 00:59 Creating a Contextual Animation Scene 01:11 Creating Contextual Animation Role Assets 01:50 Configuring Player & Enemy Roles 02:12 Creating the Anim Set 02:48 Root Motion Setup 03:11 Aligning Character Animations 03:30 Triggering Contextual Animations in Blueprints 04:00 Setting Up AI Contextual Animations 04:28 Motion Warping Explained 04:48 Adding Motion Warping Components 05:12 Configuring Warp Points 05:34 Distance Checks & Preventing Sliding 06:09 ComboStarted Logic for AI 06:25 Detecting Active Contextual Animations 07:35 Creating the ComboHit Notify 08:00 Passing Notify Events to Character Blueprints 09:00 Adding Niagara Combat Effects 09:45 Saving Contextual Animation Roles 10:34 Storing Bindings in Game Mode 10:59 Determining Player & Enemy Roles 12:00 Fixing AI Knockout States 12:30 Creating the IsKnockedOut Notify 13:00 Creating Get Up Animations 14:00 Organizing Logic with Macros 15:25 Final Result & Gameplay Demo #UnrealEngine5 #UE5 #GameDevelopment #CombatSystem #MotionWarping #ContextualAnimation #Blueprints #GameDev #FinisherSystem #CombatSystem #FightingGame #AnimationBlueprint #UE5Tutorial #AirCombo #GameDev #IndieDev #MeleeCombat #UnrealEngineTutorial #gamedev #viralvideo #video #tutorial #howto

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