Opération Brousse Rouge | Arma 3 | Multi | MCO

Multi community operation organized by Multi ran by TheSilentNight and Stanley Operation description: Opération Brousse Rouge Run Time: ~3 hours Op Type: Jungle Ground Assault Difficulty: 8/10 Slotting: Ping/DM TheSilentNight Zeus: TheSilentNight & Stanley Community: Multi -------------------------------- Kwilu Province, Congo – Early 1963 *Situation* Intelligence reports indicate that a renowned rebel leader with significant ties to China is operating somewhere within the region. Recent sightings place him near one of several encampments hidden throughout the dense jungle. The target is designated Kill or Capture, though command's primary concern is obtaining positive identification and confirmation of his fate. The operation is led by ANC forces, organized and advised by US personnel, with several mercenary elements attached to support the mission. *Mission* ANC forces will conduct a sweep through the operational area, clearing enemy camps and locating the target. The objective is to identify, capture, or eliminate the rebel leader while disrupting insurgent activity in the region. *Current Execution* The platoon will advance to the line of departure before splitting into Alpha and Bravo elements to assault separate lightly defended camps. Once secured, both elements will regroup and continue toward Objective Elisabeth, the primary objective area. From there, Alpha and Bravo will advance in parallel, supporting one another as they clear remaining enemy positions and search for the target. Falcon and Hound will operate deeper along the flanks, occupying known reinforcement routes and preventing enemy movement into or out of the area. These teams are expected to work independently, striking enemy positions from advantageous angles and assisting the main force when opportunities arise. -------------------------------- Intel Summary: No enemy armor, HMGs, or AA assets confirmed. LMGs/MMGs are rare and mostly appear in fortified positions. Mortars/artillery are uncommon, though limited pieces may exist in the AO. At least one assault gun is confirmed at Hardpoint-1 near Objective Elisabeth. Enemy forces are highly irregular: With their arsenal ranging from rocks and melee to stolen ANC weapons. Expect terrain advantage, ambush tactics, and uneven but unpredictable resistance. -------------------------------- Schedule: Free to Join Server - 30 mins before Start Command Briefing - 20 mins before start - To take ~5 mins [For Command, SL's, Team leads and Pilots] Get your squads settled. Step-off - Top of the Hour -------------------------------- Medical: This mission uses harsh medical settings. Severe injuries are common, and player deaths should be expected. To balance this, the operation is run as a 3–4 life OP, meaning you will have multiple chances to continue participating if you are killed. A main reason for this is that a good chunk of the enemies don't use guns, and the ones that do have limited ammunition and bad aim. But it should not mean that they pose no threat. -------------------------------- Additional Notes: There is only an Arsenal for some small barbie things, Not for different Kit or more Equipment Be aware that loading kits from it means you will lose items. Don't be dumb about it. --------------------------------- Debug note: modset Red Jungle {30-mods + SOG}