【聴感検証】デジタルマルチのデジタル臭さ「だけ」を聴いてみよう!【実験】

This is the third installment in a series focusing on "alias noise" (aliasing distortion), one of the factors contributing to the "digital sound" of distortion in digital multi-effects processors. While previous videos have visually explored its nature, this time we'll finally extract the noise as sound and listen to it together. We'll explore how this unpleasant artifact attenuates as oversampling is increased by 2x, 4x, and so on. Experience the effect not only theoretically, but also through actual listening. For those who haven't watched the previous installments, please click here: Part 1:    • 【難解】マルチの「デジタルくさい歪み」を可視化してみた   Part 2:    • 【検証】マルチの「デジタルくさい歪み」のノイズはどう消す?オーバーサンプリングの劇的...   [Timestamps] 00:00 Intro: Contents of this experiment 00:47 Review of alias noise (aliasing distortion) 01:39 Explanation of the experiment method (checking graph, output, and artifacts) 02:29 Reference: Checking the waveform in pass-through state 03:00 Experiment begins: No oversampling 05:38 Effect of 2x oversampling 07:22 Effect of 4x oversampling 09:14 Effect of 8x oversampling 11:01 Effect of 16x oversampling: Is the noise no longer audible? 12:56 Summary and discussion of the experiment 13:48 Ending #guitar #effects #digitalmulti #oversampling #aliasnoise #NAM #sounddesign #DTM