I Made 3D Parkour Animation With AI - Full Workflow

Animation is one of the hardest parts of game development — especially for solo game devs. In this video, I built a 3D character and a parkour scene with AI, then animated a full sequence using Cascadeur, with AI-assisted posing, physics, and interpolation. 🔹 Try Tripo AI for Free and get 500 extra credits: https://studio.tripo3d.ai/home?via=st... Use code "TRIPOCREW" for 60% off the first month of the Pro plan. 🔹 Try Cascadeur for Free: https://cascadeur.com/?ref=stefan 🔹 More 3D AI tools: https://top3d.ai ⏱️ Chapters 00:00 - Why Animation is the Hardest Part 01:08 - Blocking & Texturing the Parkour Scene 02:41 - Generating 3D Assets with Tripo AI 06:14 - Cascadeur Setup & Mixamo Rigging 08:50 - Auto-Posing & In-Betweening 11:33 - Using Video References for Parkour 12:46 - Fixing Floaty Animations with Auto-Physics 14:31 - Generating AI Root Motion 17:58 - Retargeting & Exporting to Unreal Engine ----- Connect: 💬 Discord:   / discord   🐦 X (Twitter): https://x.com/Stefan_3D_AI 🔗 LinkedIn:   / stefan-3d-ai