RoboCop 2 Longplay (NES) [QHD]
Game Info --------------------------------------------------- Developer: Painting by Numbers Publisher: Data East Game Design: Ocean Software Year of Release: 1990 Game Review & Impressions --------------------------------------------------- RoboCop 2 was a film divisive for its change of director and more tongue-in-cheek tone, but it was still a RoboCop movie, and a decent-enough sequel. This game, however, is less divisive, and more of an oddity. Despite featuring RoboCop, this weird platform game could have been anything. The objective of each stage is to recover sufficient quantities Nuke, the designer drug featured in the movie, and rescuing hostages. Failure to do so forces you into a basic shooting gallery for the purposes of "recalibration", and whilst it looks reasonable, it's all rather dull. The fact the developers gave RoboCop inertia suggests that, at its heart, this is more of a Super Mario clone than anything else. There's aot of running and jumping, and I'm almost half surprised they don't have Robo hitting blocks with his head to release jars of baby food. I don't actually hate this game, but it's not a good RoboCop game. It might feature some of the branding and iconography, but it just doesn't hit the mark. Chapters --------------------------------------------------- 00:00 Attract mode 00:49 Stage 01 03:40 Stage 02 05:22 Stage 03 07:38 Stage 04 09:48 Stage 05 12:07 Stage 06 14:48 Stage 07 16:38 Stage 08 17:58 Stage 09 20:11 Stage 10 22:40 Stage 11 25:01 Stage 12 26:29 Stage 13 28:55 Final Boss 01 29:57 Final Boss 02 31:12 Final Boss 03 32:05 Ending

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