Self-Consistent Lore
I talk about making your game's lore self-consistent. This is different than making your game realistic, and it's different than lore drift too. Videos I reference: Fun vs. Realism: • Fun vs. Realism Unneeded Realistic Designs: • Unneeded Realistic Designs Leaving Some Mystery: • Leaving Some Mystery Let's Talk About Canon: • Let's Talk About Canon Lore Drift: • Lore Drift

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Quest Types

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Why Not Create A New IP Today?

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Here was the world Hitler planned

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Lessons From Old Games

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Old Man Rambles The Deprofesionalization of Games

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A New Breed of Cosmic Horror

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Don't Hang Up On AI Scammers. Do THIS Instead.

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Why Games Now Take 6+ Years To Make

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The AI Industry Just Got What It Deserved

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Commenting On Comments

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DO NOT BUY: LG’s Spyware TVs, Monitors, and Wiretapping Concerns

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Leaving Some Mystery

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Skills for Game Dev Writers

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China Is About To Pop The AI Bubble

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Why The Smartest People I Know Set Constraints, Not Goals

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Let's Talk About Canon

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The Odyssey NUKED By It's Own Translators

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Apartheid in Palestine

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Tesla just fell apart

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The Most Important RPG Nobody Talks About

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I found something

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Other Game Developer Channels

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Can you run every line of code in Super Mario Bros.?

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Brian Cox- The Fermi Paradox Will Change How You See The Universe

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No, AI is NOT like the DotCom bubble. Don't believe their B.S.

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"The Odyssey" (2026) Costumes Are a Flop Unfortunately

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Would I Work On Fallout Again?

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