UNDERSTAND these to GET BETTER
I often see folks reference "The Fundamentals" of play for Darktide, but I have yet to see them broken down in a single video. I aim to do just that. In this video, we'll be going over some basics of gameplay, how enemy positioning works, notable enemy attacks and how to deal with them, progression in difficulty (Sedition, Uprising, Malice, Heresy, and Damnation) and what is needed for each, and we'll also go into some points on mindset that I feel are important to embody during play. Ranged Weapons in Lobby Mod: https://www.nexusmods.com/warhammer40... Note: I'm using a new microphone, and am still working on understanding the intricacies of it (distance from source, plosives, gain, etc.). There are some sections in here that I added after my initial recording. I notice them. You may not. I did all that I could to even it all out in post. I have been made aware of the low volume on the video, especially as it applies to those on mobile. I may create a video soon that will be for a test (you can completely disregard this video) so that I can try out swapping audio to see if it syncs properly. There are tools on YT Studio that allow for this. I'm just unsure how well it will work. Unfortunately, one of the tracks that I'm using in the video has a Content ID Claim on it that has persisted longer than the others (this isn't anything that's a big deal - I have been using Adobe Stock music because, to me, music is half the video, and I'm a fairly picky). When there is a Content ID claim, I can't swap the audio. Once it has completed my dispute, I will perform the aforementioned test. Moving forward, I will test on my two mobile devices without earbuds to ensure the audio is loud enough and use that as a baseline moving forward. I apologize for the inconvenience, and thanks to @Hanfgurkenhasser for pointing it out to me. Testing in Psykhanium: Damnation using Creature Spawner mod. https://www.nexusmods.com/warhammer40... Chapters: 00:00 Prologue 02:10 Movement Basics 03:07 Enemy Placement 05:37 Enemy Attacks 14:27 Waterfalls 14:47 Difficulty Progression 18:01 Mindset Corrections: 02:37 Sliding does not make you invincible to everything. 08:19 Bombers only need to be staggered to drop their grenade. 13:22 Daemonhosts will kill two targets on Malice.

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