Dev Log 14 - C++ OpenGL FPS Game Engine - Should it be a maze game?

In this video I talk about my plans for what the game should be. I'm leaning towards it being a maze game with 100 levels. The reason being that the code and systems are already created to make a maze game. It's also something simple that I could hopefully finish to completion without much feature creep. Also I get severe writers block when it comes to making games and so 'a simple maze game' doesn't need much extra designing for it to be a complete game idea. Let me know what you think. Here's the Udemy course I mentioned in the video: