The Making of Lore Accurate Ganondorf

Lore Accurate Ganondorf (   • Lore Accurate Ganondorf [TotK Final Battle]  ) has gotten a lot of love, and I'm touched. It also got enough questions that I decided I'd do a behind the scenes/breakdown video to show how made it. I hope it's fun and informative and inspiring Also anyone familiar with how to make this into a mod hmu Intro: 0:00 Audio: 0:56 Reference Footage: 2:35 Sourcing and Rigging: 3:09 Animating: 4:09 Material Shading: 4:37 Camera Angles: 5:46 Game Footage: 6:10 Rendering: 7:45 VFX: 8:03 Closing remarks: 9:20 Resources and tutorials I used: -Ganondorf Model: https://sketchfab.com/3d-models/tloz-... -Ganondorf Models (all forms): https://www.deviantart.com/jorn-k-nig... -SMF Dance Suavemente Choreography:    • ELVIS CRESPO - SUAVEMENTE - CHOREOGRAPHY/B...   -Anton Perekin Suavemente Choreography:    • Elvis Crespo – Suavemente / Choreography b...   -TheKiwiCoder Blender series:    • [#1] Creating an armature for your charact...   -Pierrick Picault cloth simulation:    • Dynamic cloth rigging and animation in Ble...   -Blender BoneDynamics plugin: https://blendermarket.com/products/bo... -After Effects Anime Fractal Flames:    • フラクタルノイズでアニメ風の炎を作る!【AfterEffects/チュートリアル】   -Really good and interesting discussion of how the cel shading works in BotW/TotK:    • The Glitch that Broke Link's Cel Shading