Landscape Auto-Cliffs | 5-Minute Materials [UE4]

Today we're looking at a couple of very simple ways to procedurally change the texture of your Landscape based on the slope of the terrain! These 2 slope masks are quite inexpensive and have very different looks. Everyone has their own way to do this and I haven't seen these specific methods covered in other tutorials. We also learn how to exclude grass from spawning on the generated cliff layer. I hope you enjoy! ---------------------------------------- Patreon:   / prismaticadev   Discord:   / discord   Twitch:   / prismaticadev   Twitter:   / prismaticadev   YouTube:    / prismaticadev   ---------------------------------------- Computer Specs: Ryzen 3900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine 4 - (Game Dev) Blender 2.8 - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Adobe Photoshop - (Graphics and Texturing) Quixel Mixer - (Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (Chillax time) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat and Ladycat :)