Creating a Likable Video Game Companion
I've been a fan of games with companion characters for awhile now, and I wanted to take a look at how they affect a player and a game as a whole. It is important for developers to create likable companions, so I try to breakdown ways in which they do that. Patreon: / razbuten Twitter: / therazbuten Edited by Jesse Guarascia: / guarascia

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How Games Make Villains Sound Evil

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Why Open World Games Are Evolving Backwards

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Gaming Has a Writing Problem

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Roleplaying in Video Games (and why I barely do it)

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What Makes a Good Combat System?

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The Two Sides of Grand Theft Auto: Vice City

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Can A Game Be Objectively Bad?

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