Project Zomboid Build 42.13 multijugador – Mods, Mapas y RCON en Servidor Dedicado (Docker Windows)

🔗USEFUL LINKS 🖥️ RCON tool used: https://github.com/beyenilmez/pz-admin 🧟‍♂️ Your Project Zomboid Build 42 server is up and running… now it's time to fine-tune it. In this second part, I'll show you how to install mods correctly 🧩, add custom maps 🗺️, configure spawns so they appear when you start a game, and manage your server like a pro using RCON 🖥️⚙️. Everything is explained step-by-step and clearly so you don't break your server in the process. 📚 In this video you will learn: 🧩 How to install mods correctly from Steam Workshop 🗺️ How to add custom maps to the server 📍 How to make maps appear as spawn zones 👑 How to enter admin mode in-game 🖥️ How to connect via RCON and manage the server externally 🔄 How to reset the world without errors If you want to take your server to the next level and have complete control over it, this video is for you. 🔧 Requirements: 🐳 Server already installed with Docker (part 1):    • Crear servidor dedicado de Project Zomboid...   🌐 Ports correctly configured 💻 Access to the server.ini file 🌐 SOCIAL MEDIA ▶ TikTok → /luprintech ▶ Instagram → /luprintech 📚 Video Chapters: 00:00 🚀 Intro 00:34 🧩 Searching for Mods on Steam Workshop 01:02 ⚙️ Adding Mods to the server (.ini) 03:39 🛠️ Setting up the world with sandboxVars.lua 04:23 🔄 Installing Mods on the server (from Project Zomboid) 04:54 ✅ Testing Mods on the server Server 05:19 👑 Enter Admin Mode in Project Zomboid 08:27 🖥️ Install the RCON Tool 09:33 🔐 Connect to and Use the RCON Interface 11:24 🗺️ Install Maps on the Server 12:11 📍 Configure Respawn on Installed Maps 13:45 🎮 Test Maps on the Dedicated Server 14:16 👋 Goodbye #projectzomboid #ZomboidMods #RCON #Docker #ZomboidServer #Build42 #ZomboidServer #GamingTech #Luprintech #ProjectZomboidBuild42