You Shouldnt Have a main in TF2
Team fortress Two has a cast of 9 characters, many people choose a main and lose out on valuable information and skills that are better developed by playing a variety of classes instead of just the one. I detail a set of skills best learned by each class and why it is important to overall gameplay in order of general importance (non-definitive) new note - SNIPER IS NOT AIM BECAUSE NOT ALL CLASSES BENEFIT FROM "HITS CAN" AIM - sniper falls more to awareness for me because it's cross applicable - aim helps with classes that don't use projectile where I put their "aim" under prediction. I think aim is the intuitive all around concept that you get from everyone (I could have included this) and the other skills are slightly more nuanced quick note - I realize the audio is BAD, there was a lot of issues and I left the country before I could fix it so y'all are stuck with my over compressed nightmare of sound quality (I wanted to get this in for the UFR competition so my timeline was greatly reduced on this concept, I may still re-record and repost later) Challenge: food analogies in comments I guess lol Sections 0:00 Intro 0:55 Scout (Movement) 2:13 Demoman (Prediction) 2:54 Soldier (Weaponry) 4:20 Sniper (Awareness) 5:23 Engineer (Resource Management) 6:32 Spy (Map Knowledge) 7:32 Heavy (Cover + Terrain) 8:32 Pyro (Teamwork) 9:40 Medic (Survivability) 10:34 Closing Thoughts Thank you to the QC Team that told me my audio is bad and I decided not to fix (COTA) @stellexeart @swolecole9958 @takyakmak373 @OfficialComradeVEVO ------------------------- Notes for if I ever Remake this ----------------------- Audio Avoid clipping of video / images Smoother script transitions or flow, some are good but there is a lot of repeating yourself Tie back to the main point (if you lack this skill / focus on why its important not just what it provides) Video Transition (Pyro section hurts) Don't re-use the same clip (scout section)
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