Procedural Modeling Of Water Droplets
In this tutorial Manuel discusses a way to distribute water droplets on the surface of another object to make it appear wet and fresh. 00:30 Describing the base scene 02:15 Building the droplet setup 04:30 Setting pscale on the droplets 10:00 Theory: The double cross product 13:30 Implementing the move along surface node 17:30 Correcting for scale 22:20 Flattening the droplets 24:30 VDB Workflow 28:30 Moving the droplets into the surface Thanks to our supporters on Patreon and a special shout out to Mohammed Al Abri and Joseph Howerton - thanks for truly believing in us! / entagma Project File: https://www.entagma.com/downloads/Mod...

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