Stalker: GAMMA - New Alife+XLIB New Game TEST NR.2

Features: Entity and World xcreature - Creature identification, type checks, fluent server object query iterator, money primitives xsquad - Squad search, scripted control, release, chase, iteration xsmart - Smart terrain queries, faction detection, capacity, arrival, conquest, job allocation xlevel - Level/map queries, game time, location names, vertex validation xobject - Server object and online game object resolution from any input type xinventory - Item categorization (per-NPC ammo tier), slot semantics, ammo config, item lifecycle, LTX policy primitives (load + classify + iterate surplus) xstash - Stash discovery, looting, filling, item filtering xdata - Unscriptable NPC/squad tables (traders, mechanics, story characters) xconst - X-Ray engine sentinel constants (invalid entity ID, invalid level vertex ID) Data Structures xtable - Filter, find, reduce, clone, shuffle, sort, binary insert, memoize, locks xttltable - TTL key-value store, sliding window counter, fixed-capacity budget xslice - Time-sliced array iteration across frames xmath - Probability rolls, weighted choice, random sampling, variation xstring - String interpolation with ${key} placeholders xtime - Game-time seconds accumulator (wraps engine game_time()) Diagnostics xlog - Buffered file logging with session management and rotation xprofiler - Microsecond code profiling via engine profile_timer xtrace - Trace ID generation for request tracking across modules xinspect - Deep table and userdata inspection, engine type identification Effects xpp - Post-process effector wrap (slot allocator, engine-smoothed factor, handle API; 35 verified-safe .ppe paths) xsound - Looping sound wrap (handle API, Lua-side volume lerp, lazy actor_on_update tick) Features Causes and consequences aggregate into hundreds of combinations. Reactions - World events trigger responses...and more.