Three Wizard Nuzlocke Day 36! - Wizard101
Max and I return to our Wizard101 Triwizard Challenge! Three Wizard Nuzlocke: Start with three wizards using random schools (capped 2 of one school) and attempt to defeat Malistaire Drake under strict challenge rules. If even one wizard is dead during card selection, the run is over and must be restarted. No gear, pets, treasure cards, spellements, crowns advantages, polymorphs, or outside benefits are allowed. Decks may only be obtained through drops (no trading). AoE spells of any kind are banned, including damage, healing, and utility effects. Single-school 80% shields, bubbles, dispels, and elemental weaknesses are also banned, though the original -25% Weakness is allowed. Each wizard is limited to a maximum of three training points. The original wand is allowed until after the Rattlebones fight. No fleeing is allowed. Deaths during solo fights or spell quests do not count as long as the fight is solo only. After Wizard City, the full team must join every minion fight, even if started accidentally. Myth is the only school allowed to use minions. On Balance wizards may only use one Helping Hands per battle until Dragonspyre, where a second one becomes allowed. Helping Hands gained through Reshuffle are still allowed. Additional specific spells may also be banned.

Three Wizard Nuzlocke Day 37! - Wizard101

Three Wizard Nuzlocke Day 38! - Wizard101

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Three Wizard Nuzlocke Day 39! - Wizard101

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