Iron Nest - Heavy Turret Simulator // 28 of 28, Very Un-chill "Chill Mode"

In summary: In the Demo of the game (at this link: https://store.steampowered.com/app/43...) There is a mission titled "Uncontested Engagement." This is the "Chill Mode" of the game with no enemy counterbattery engaging you. The gameplay I have here is very Un-chill (some would even say EPIC) gameplay, meticulously calculating, and ruthlessly firing off consecutive rounds. To keep the video short and to the point (actually running the fire missions), I spent a hefty sum of Requisition Credits to have a reconnaissance plane identify ALL targets on the battlefield. From there, I pre-calculated all of the Firing Cards for all of the targets. Then, I used all of the available tokens on the side to number my targets in a clockwise direction to ensure the most efficient fire mission I could run. You can note that I can fit 12 cards on my clipboard, two full carousels. You will also notice in the video that the ammunition carousels load in the order in which you requisition shells. This leads to a very easy loading process between firings. You will also notice that the HCHE shells - ALSO - destroy armored and fortified targets like Armored Divisions and Bunkers. Some of my shots will be redundant AP rounds on these targets, but that was me just maintaining my predetermined firing solutions prior to this discovery. Glory to Castile! Glory to the Operators! #IRONNEST #HeavyArtillerySimulator #Dieselpunk #Simulator #WarGames #IndieGame #nocommentary