[TUT] How to use PBR Materials in Redshift and Houdini
In this tutorial I’m going to show you how to properly map PBR type of materials in Redshift. I’m doing this in Houdini, but these techniques should easily adapt to C4D, Maya and other platforms. CORRECTION: The Quixel Megascan texture that I'm using in the video used to be included in the free section and apparently no longer is. However you can buy it, or download and follow along with any of their other free textures here: https://megascans.se/library/free Or use some of the Poliigon textures which are also excellent: https://www.poliigon.com/search?is_fr...

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