El DLSS 5 NO ES Buena Idea
Nvidia's new DLSS 5 has more cons than pros... ----------------------------------------------------------------------------------- š FIND MY CONTENT BELOW š š“ Main Channel: Ā Ā Ā /Ā merlusoĀ Ā š£ Twitch: Ā Ā /Ā merlusottvĀ Ā šµ Twitter: Ā Ā /Ā merlusottvĀ Ā š Discord: Ā Ā /Ā discordĀ Ā š TikTok: Ā Ā /Ā merlusottvĀ Ā šø Instagram: Ā Ā /Ā merluso_Ā Ā š SUPPORT THE CHANNEL BELOW š š My book, A Business Called Mind: http://amzn.to/3md01l0 š My recommended setup and hardware: https://www.amazon.es/shop/merluso š Buy on Amazon through my affiliate link: https://amzn.to/3Zbonhr ----------------------------------------------------------------------------------- ABOUT THIS VIDEO NVIDIA has just unveiled DLSS 5, and the promise is as spectacular as it is unsettling: it's no longer just about AI inventing pixels or frames, but about applying a photorealistic filter in real time that completely redraws the lighting and materials in your games. In this video, we take an in-depth look at this new iteration, which will arrive in the fall of 2026 and already has the support of giants like Bethesda, Ubisoft, and Capcom. Are we witnessing a necessary technical revolution or the birth of the "Deep Learning Super Slop"? We explore why this technology, dubbed by some as the "GPT moment of graphics," could be a double-edged sword for the industry. Although NVIDIA promises developers complete control, early glimpses of titles like Starfield and Hogwarts Legacy reveal AI hallucinations, characters that look like they're covered in oil, and a worrying loss of artistic identity. We analyze how the use of these digital "shortcuts" could incentivize rushed releases and an alarming lack of optimization, relying on an AI filter to do the work that previously belonged to human talent. Finally, we reflect on the future of art direction in the face of the obsession with technical realism. What good is a character with hyper-realistic pores if its animations and physics are stuck in the PS2 era? While DLSS 5 has positive applications in sports simulators or games that strive for a realistic portrayal, its widespread implementation threatens to homogenize the aesthetics of all video games under a single visual pattern. Stay tuned to discover how this technology works and why, sometimes, more realism doesn't mean better games. ----------------------------------------------------------------------------------- SOURCES Digital Foundry Analysis: Ā Ā Ā ā¢Ā Hands-OnĀ WithĀ DLSSĀ 5:Ā OurĀ FirstĀ LookĀ AtĀ Nv...Ā Ā Nvidia Press Release: https://nvidianews.nvidia.com/news/nv... ----------------------------------------------------------------------------------- INFO Music used: https://share.epidemicsound.com/f2boct You can use and react to clips from my live streams and videos in your own content. Just give credit! #merluso #videogames #dlss5

PlayStation's DYNAMIC PRICING

The Gaming Industry Is LOSING This War

I Analyzed DLSS 5.... it's horrifying.

How Disney ruined the world's copyright

Call of Duty DA PENA

All About DLSS: Is It Really That Good? | Upscaling, Frame Rate, and More

Todo lo malo con: El Precio del MaƱana (es mucho)

Asà reclutan jóvenes y blanquean dinero en internet

FAKE REVIEWS: AI in the Video Game Press

The DLSS 5 problem (and what might be coming)

The TROUBLED Development of BATTLEFIELD 6

STEAM HOLDS DOWN CALL OF DUTY DUE TO ITS AI

Developers are Turning On Nvidia

Unreal Engine 6 is here

EA is in TROUBLE

DLSS5 has angered EVERYONE

El Arte del REFRITO en los Videojuegos

8 BEER brands you should AVOID in Spain (and 4 that are worth your money)

NVIDIA Says You're "Completely Wrong" About DLSS 5 Being Slop

