The Design of "Unpacking" Broken Down by its Developers

Witch Beam's Wren Brier & Tim Dawson break down the technical and artistic challenges of creating a game about unpacking boxes. ► Watch the longer cut & help out our indie team;   / noclip   ► SUBSCRIBE TO THIS NEW CHANNEL: https://www.bit.ly/noclipcrewsub ► SUBSCRIBE to our Game Documentaries: http://bit.ly/noclipsubscribe Noclip's work is 100% crowdfunded. Patreon:   / noclip   Website: https://www.noclip.video Store: https://store.noclip.video Instagram:   / noclipvideo   Twitter:   / noclipvideo   Twitch:   / noclip   Podcast: https://noclippodcast.libsyn.com/ Podcast Channel:    / noclippodcast   Hosted by Danny O'Dwyer Edited by Jesse Guarascia & Danny O'Dwyer Motion Graphics by Pica (http://www.pica.me.uk/ |   / vivapica  ) 0:00 - Intro 1:01 - Object Design 3:30 - Rending a Scene 6:36 - Sound Design 8:24 - Narrative 12:21 - Room Design 14:41 - Team Skills 16:10 - Outro