Procedural Normals using DDX/DDY (& MORE!) [UE5]
Today we're looking in to DDX and DDY functions inside Unreal Engine - these handy tools allow you to procedurally compute normals for any given heightmap, even ones that are based on pure math! You can also use them to correct WPO normals, and to create a procedural edge-wear effect. ---------------------------- Buy my Prismatiscape Interaction Plugin for $34.99! UE Marketplace: https://www.unrealengine.com/marketpl... Gumroad: https://prismaticadev.gumroad.com/l/a... ----------------------------- Patreon: / prismaticadev Twitch: / prismaticadev Discord: / discord YouTube: / prismaticadev Twitter: / prismaticadev ---------------------------- Computer Specs: Ryzen 5900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine - (Game Dev) Blender - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Affinity Photo - (Graphics and Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (The best game) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat, Ladycat and Mistercat :)
![Intro to Flow Maps [UE5]](https://i.ytimg.com/vi/FvbPnndigL4/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLD8ZjrP0MXrqTpB7Bmni9_uQYhMDA&usqp=CCc)
Intro to Flow Maps [UE5]

Advanced Material Layering in Unreal Engine with Hugh Chew

Decal Masking in UE5 (Decal Channels, Decal Smearing)

The FULL GLOBE, EP. 1 Of My Insane Factory Game
![D-Buffer Decals changed my life! [UE5]](https://i.ytimg.com/vi/gHQtV4JCsfU/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLDDIub7OkgoBkH6kRKs4bvy0_ItAA&usqp=CCc)
D-Buffer Decals changed my life! [UE5]

Why Your Game Mountains Don't Look Real
![Runtime Virtual Textures: The Ultimate Starter Guide [UE5]](https://i.ytimg.com/vi/RLEPA16QDRw/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLBSmZn9yz36z1KJM9JN5LwZroVzZg&usqp=CCc)
Runtime Virtual Textures: The Ultimate Starter Guide [UE5]

He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66
![Your Triplanar is wrong. Let's fix it [UE5]](https://i.ytimg.com/vi/Cq5H59G-DHI/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLCF9W8LiCqNyeJyonSxA4YghekK3Q&usqp=CCc)
Your Triplanar is wrong. Let's fix it [UE5]

Physically Based Cel Shading

Fast & Gorgeous Erosion Filter Explained

Derivatives DDX DDY - Shader Graph Basics - Episode 18

Ukraine war: is Putin running out of MEN AND MONEY?
![Essential Environment Art Trick - "WPO Stickers" [UE5]](https://i.ytimg.com/vi/ywthAKvtmOs/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLCT3peLkEqVTVnl_C7iYXfvjDaeZA&usqp=CCc)
Essential Environment Art Trick - "WPO Stickers" [UE5]

تلاوة القرآن للدراسة والتركيز 📚🕛 | راحة وطمأنينة | Peaceful Focus Quran | محمد هشام

𝟭𝟵𝟵𝟵 𝗗𝗥𝗜𝗙𝗧 𝗜𝗡𝗧𝗢 𝗠𝗘𝗠𝗢𝗥𝗬 // Synthwave, Vaporwave, Cyberpunk, Chillwave, Retrowave, Dreamwave Playlist

How to... Dot Product EXPLAINED! + its Use in Unreal Engine Materials

We Talked To A Former Surveillance Official. What He Told Us Will Shock You.
![Reducing Draw Calls in Unreal! [UE4/UE5/Blender] (Check Description!)](https://i.ytimg.com/vi/ncwW5KNQ1Eg/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLDhZ-EpuAqkbG6ylvrGlHkm6hba4w&usqp=CCc)
Reducing Draw Calls in Unreal! [UE4/UE5/Blender] (Check Description!)

