Gamedev in Zig is actually pretty good...
Thanks for watching! Learning zig has been really fun. It's a breath of fresh air in a world of abstraction. That being said, I want to emphasize that this is a heavily opinionated piece made from my initial reaction using the language. I have found that for my personal goals, using zig is a bit smoother for prototyping than something like C or C++ due to modern memory safety features and errors semantics. If you aren't convinced, try it yourself! https://ziglang.org/ https://github.com/Not-Nik/raylib-zig https://github.com/castholm/SDL https://github.com/floooh/sokol-zig https://github.com/zig-gamedev https://machengine.org/ Timestamps: 00:00 start 01:21 raylib-zig 01:44 Setup raylib-zig 07:40 SDL3 (fork w/ zig build system) 08:18 Sokol-zig 10:15 zig-gamedev 11:02 Mach engine 11:50 My weekend project 13:43 Problems I've faced 15:34 Outro Join my Discord: / discord Support me on Patreon: / codingwithsphere Music in the video: • Lofi Chilled Beats - 12 Hours of DMCA Free...

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