Page One / Main Menu (Restored - Roland SC-88) - Golden Sun
Playlist with all my other Golden Sun restored tracks: • Golden Sun 1&2 Full Restored Soundtrack Lossless FLAC files can be downloaded here: https://drive.google.com/drive/folder... ~~ Page One ~~ Technically this is the very first song that you hear when you start playing the first game (because the title screen doesn't appear until you've saved the game at least once). Such a cool song with a great atmosphere, it always brings a smile to my face. Fun fact: this is the only song, in the entire soundtrack, that has 11 instrument tracks in its sequence. But this is likely a mistake, because Camelot has set a limit of 10 simultaneous tracks in the audio engine (note: this number can vary depending on the game, but it can go up to 16. Limiting the max number of tracks is likely to be performance-related). So that "track n°11" is in the game data but it will never play. It's simply a delayed copy of track 10, to add that typical "echo" effect to the Music Box. I couldn't decide whether I should keep the track or remove it, and the difference is not big enough for me to upload two different videos, so you'll get both versions in one video! At 0:00 the track is disabled (this is faithful to the GBA version) and in the second loop at 1:26 the track is enabled. Let me know what you think! ~~ Details about the restoration process ~~ Tools used: GBA Mus Riper (midi and samples extraction), agbplay (synth restoration), Reaper. And also my own VST plugin (https://github.com/justedni/goldensun.... Hardware: Roland SC-88 Pro, Roland JV-1080, expansion card SR-JV80-05 World, and Alesis DM5. Midi files: the sequences are extracted directly from the game but need to be heavily modified in order to play them on the physical modules. Sounds: most samples have been identified over the years, but some sounds come from my own research. Synths: in Golden Sun, synths are specific to the internal audio engine, they are completely separate from the other instruments. ipatix managed to reverse-engineer those synths and made the code available on github. I'm using his tool, agbplay, to export them from the game in high quality (at a higher sample rate than what the GBA is capable of) Drums: Golden Sun 1 uses samples from the SC-88 but on Golden Sun 2, Motoi Sakuraba changed all the samples. While some of them have been identified and come from the Alesis DM5, most samples still haven't been found to this day. I've extracted the samples from the game, denoised, re-panned and cleaned them. ~~ Thanks ~~ Mega thanks to Bregalad (GBA Mus Ripper) and ipatix (agbplay). I would never have been able to do those versions without their incredible work. Massive thanks to the VGM Instrument Sources community, and especially FreeJusticeHere for his invaluable advice and help! Special thanks to Coaltergeist and Cyanne for inspiring me! Original song composed by Motoi Sakuraba. #GoldenSun #RestoredOST

Saturos Battle (Restored - Roland SC-88) - Golden Sun

The Golden Sun Rises / End Credits (Restored - Roland SC-88) - Golden Sun The Lost Age

Nobody Does Impressions Like Mark Hamill

Lazy Afternoons Remix! - (Golden Sun Soundfont) - Kingdom Hearts 2

Final Fantasy VI(Snes) Final Boss - Kefka

On that night, 3 years ago (Restored - Roland SC-88) - Golden Sun

American Reacts to "Why the World Thinks Americans Are Brainwashed"

Judge Can’t Stop Laughing At Sovereign Citizen’s Courtroom Meltdown!!!

Page One (Golden Sun Main Menu) - Ultra-realistic cover

Final Fantasy IV – Full Synthwave Remix Album

Hopelessness / Troubled Towns (Restored - Roland SC-88) - Golden Sun

Saturos and Menardi Battle (Restored - Roland SC-88) - Golden Sun

Nobody Breaks Celebrities Like Mr.Bean!

Page One | Orchestral Cover

Breath of Fire III (PSX) - Final Boss and Good Ending

BALAMB TOWN Ambience - FINAL FANTASY VIII | 300 minutes to relax your mind 🌃 Study and work Music 📚!

JANITOR vs THE BIGGEST GUYS IN THE GYM. They Didn’t Expect THAT

The Elemental Stars (Restored - Roland SC-88) - Golden Sun

