All 13 Material Shading Models in Unreal Engine Explained in Under 3 Minutes

Want to learn Unreal Engine? Use the following link for a huge discount on a 10-hour Unreal Engine 5 Beginner's course: https://www.udemy.com/course/unreal-e... Or, use the following link for a huge discount on a 19-hour Unreal Engine 5 Intermediate course: https://www.udemy.com/course/unreal-e... In this video, I’m going to explain all 13 Material Shading Models in Unreal Engine in under 3 minutes. In Unreal Engine, Materials are the skins of the objects in the game. A Shading Model is the algorithm the Engine will use to determine how that Material reflects light. Different Shading Models have different demands on the processor. Some Shading Models are cheap to render, meaning they add a relatively small amount to the time needed to render the Material, while others are relatively expensive to render. 00:00 Intro 00:32 Default Lit 00:42 Unlit 01:00 Subsurface 01:22 Preintegrated Skin 01:38 Subsurface Profile 01:55 Two Sided Foliage 02:12 Clear Coat 02:32 Hair & Cloth 02:44 Eye 02:57 SingleLayerWater & Thin Translucent 03:17 From Material Expression 03:33 Outro