Unreal Tournament 2004 [Ep.2] - Retro PC Gameplay [NVidia Geforce 7600 GT - P4 3Ghz][No Commentary]

Unreal Tournament 2004 (2004) Episode 2. I tried to play each game mode and see how they are. Generally they are really fun however Capture the Flag and Bombing Run needs some sort of a longer respawn timer. Everyone spawns instantly after dying and carrying a flag or a bomb becomes almost impossible. Luckily I managed to score once on each game mode and later I won by timeout. I might play a little more later but I think for now this is the last episode. Enjoy! ___________ ABIT IS7-E2 Intel Pentium 4 3Ghz (Presscot) NVIDIA Geforce 7600GT 512MB 2GB DDR RAM Sound Blaster Live 5.1 40GB SATA HDD Windows XP SP3 ___________ What is going on here? I have a large collection of retro PC hardware and games. I've decided to play each of the games for at least 1 hour to see how they are. Capture: VGA output goes into a VGA Splitter. One cable connects to my monitor, and the other goes into the Gefen VGA to DVI Scaler. From there, a DVI to HDMI converter takes the signal into the Elgato GameCapture 4K60 in 1080p. As for sound, it's a bit simpler: a 3.5mm splitter; one side connects to my headphones, and the other goes to my capture PC'sFocusrite Scarlett 2i2 3rd Gen. Everything comes together in OBS. ___________ Unreal Tournament 2004 (2004) 7/10 - Great!! It's a great game. Straight forward, point and shoot. #retrogames #retrogamer #retropc #retropcgames #vintagegames #oldgames #classicgames #winxp #nvidia #geforce #unrealtournament #unrealtournament2004 #fpsgames