Alpha Mission 2 / ASO II: Last Guardian prototype
On October 23 2011, NeoGeo.com user NeoTurfMasta graciously uploaded prototype builds of Burning Fight, Alpha Mission 2 and various Neo-Geo Pocket games he had in his possesion. The first two were included in MAME and other emulators shortly after. This build of ASO II contains the first three stages of the game and it seems pretty close the final version - most of the graphic assets are similar and most of the enemies look and behave like they do in the final game. That being said, there are a few noticeable differences: Mechanics: *The player ship has a vastly lower firerate and a bigger hitbox. *The K item is a ship pickup (obtained by shooting the purple, negative ship powerups) instead of a ground item. *The Warp and Reverse items don't work. *The C/skull head powerdown is more dangerous. In the final build, it simply remove whatever armor you have currently equipped while here, it depowers you down completely AND remove all armors in your stock. Assets: *The stage 1, boss and first half of stage 2 themes are completely different and do not appear in the final build. *Most enemies have different coloring and lacks minor details, with some (such as the second Stage 1 midboss) diverging more from the final build. *The Shop screen background is completely different
![1991 [60fps] Alpha Mission II 3439000pts Nomiss ALL](https://i.ytimg.com/vi/ROugVCa_hUg/hqdefault.jpg?sqp=-oaymwEnCNACELwBSFryq4qpAxkIARUAAAAAGAElAADIQj0AgKJDeAG4AvMY&rs=AOn4CLBfTO9xf3g190QoO5pZhs1FtI7KlQ&usqp=CCY)
1991 [60fps] Alpha Mission II 3439000pts Nomiss ALL

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