Overengineering Ruined Sim Racing

The last 10 years of racing simulation has seen the domination of far more complexity in simulators with advanced dynamic tracks highlight dynamic tire models , advanced finite element tire models , full weather systems day and night simulation and a whole host of insane levels of component simulation... But what about the pure driving experience and what about the actual game play and racing in these video games ? Have racing simulator developers got lost in physics feature creep rather than focusing on what actually is required for a racing video game and home simulator to be fun ? -- Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com