Indie Jam 2026: Things I Broke While Trying to Build a Game World by Nathaniel Halim
This talk explores how small early technical decisions, like ignoring scale, pipelines, performance, and documentation, quietly compound into major production issues that slow or break game development. The talks highlight the role of technical artist in setting structure, constraints, and workflows early so teams can scale without chaos. The key message: technical problems in game devs started small and it's compounding. Indie Jam is Malaysia's largest independent games showcase happening every year in April. For more information, follow us on: Instagram: www.instagram.com/indiejam_my Facebook: www.facebook.com/indiejam_my X/Twitter: www.twitter.com/indiejam_my Website: https://themagicrain.com/2026/04/indi... Follow THE MAGIC RAIN for more gaming media and events: https://themagicrainmy.carrd.co

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