Outline Transition Effect Using Postprocess Material - Unreal Engine

Download Project File Patreon:   / 17063095   Outline transition effect tutorial in unreal engine 4 using post process material. This is made using a sphere mask and an edge detect function to get the outline. So we cam transition the world from a fully shaded version to an outline version. Similar to the loading effect from assassin's creed origins We are also using the soul city, free asset pack from the project. This tutorial was made possible by my patrons on Patreon. Thank you so much for watching my tutorials. ************************ Don't Forget To Subscribe: https://goo.gl/rM9aZi Want to Support Me on Patreon: https://goo.gl/jD94ge Donation Link : https://goo.gl/SAH1hd ************************ Want to watch more Tutorials? Related Videos : https://goo.gl/aZBhuN My Particle System Playlist : https://goo.gl/RNWDFi My Shader Effect Playlist : https://goo.gl/VmSnZH My Game Mechanics Playlist : https://goo.gl/GjmrvY My UMG Playlist : https://goo.gl/G2zqFM ************************ My Social Links : Follow Me! Twitter : https://goo.gl/ARWqBD Facebook : https://goo.gl/DdLxL5 Donation Link : https://goo.gl/SAH1hd ************************ ~-~~-~~~-~~-~ Please watch: "Invisibility Effect - Unreal engine 4"    • How to Turn  Your Character Invisible In U...   ~-~~-~~~-~~-~