Build a Distraction System Throwable Objects, Noise, and AI Hearing
In Part 4 of the Unreal Engine 5 Enemy AI Blueprint series, you’ll take your AI to the next level by implementing a fully interactive distraction system. This episode is ideal for anyone looking to add stealth or dynamic enemy behavior to their game—all using Blueprints, no C++ required. What you’ll learn in this episode: How to create and configure a throwable distraction object using UE5’s modeling tools Setting up 3D audio cues for realistic in-game sound effects Blueprint logic for spawning and throwing objects with custom player input Implementing AI Perception with hearing, allowing enemies to react to environmental sounds Making enemies investigate noise sources and return to patrol after a configurable period Organizing your UE5 project for modular, reusable AI systems Practical debugging tips and best practices for Blueprint scripting Chapters: 00:00 - Intro & What You’ll Learn 00:54 - Creating a Throwable Distraction Object 02:54 - Setting Up Input Action to Throw 04:04 - Adding 3D Sound for the Ball 05:28 - Organizing & Creating the Throwable Blueprint 06:12 - Blueprint Component Setup 07:57 - Making the Ball Trigger Noise on Impact 10:05 - Spawning & Throwing the Ball from Character 13:00 - Adding AI Hearing Perception 14:26 - Wiring Enemy to React to Noise 15:49 - Fixing Forgetting Logic 16:12 - Refreshing Enemy in Level 16:38 - Final Test & Outro Full written guide: https://rambod.net/tutorial/ue5-ai-di... Download the ball drop sound effect featured in this tutorial: https://drive.google.com/file/d/1V7aK... Watch the full playlist: • AI Series: Basic AI Shooting Game in Unrea... Access the complete Blueprint project on GitHub: https://github.com/rambod/AIUnreal If you have questions, suggestions, or ideas for future chapters, share them in the comments below! #UnrealEngine5 #AIBlueprint #GameDev #StealthGame #AIPerception #BlueprintTutorial

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