Factorio The Movie - "Biter Island DeathWorld" (a 3 hour long atmospheric, fully edited playthrough)
If you enjoy my work, consider buying me a cup of coffee for getting through those long editing sessions :) Or visit one of the other links below: Buy me a cup of coffee! https://paypal.me/MichaelHendriksYT Support me on Patreon and get access to our private Factorio server, map/savegame downloads, Discord channel and more! / michaelhendriks = Support the channel through affiliate links: Get your T-SSSJJJhirt NOW from my new merch store! https://teespring.com/nl/stores/micha... = Chapters: 0:00 Hey You! Turn Up your Volume! 2:58 The Burnered Hand Teaches Best... 11:26 First Blood 16:30 New Cozy Corner 27:08 A Real Base? 33:24 The Race against the Medium Biter Era 41:42 Armored Medium Biters... Are we doomed? 49:00 We Finally Automate Something! 59:37 They Are Coming 1:10:10 NOT THE SPACESHIP!!! 1:22:37 REVENGE!! 1:26:22 Preparing for Oil Island! 1:41:41 A Critical Mistake? 1:43:13 Oil Island! 1:45:28 The Best Train Line Ever! 1:41:41 A Critical Mistake!! 1:50:44 Crisis Averted? 1:53:35 Even Cozier Corner is Lost... 1:56:31 First Fire! 1:58:30 What Could Possibly Go Wrong! 2:02:30 Never Before Seen Footage of Biter Expansion in Action! 2:04:41 Pure Brutal Carnage 2:14:05 Straightening Up 2:24:32 Schrödingers Forest & A Spacefaring Legend 2:29:23 Prepping the lands 2:37:02 Building The Mall 2:37:45 Some Actual Building Stuff for a change 2:49:17 Endgame Begins - Watch from here for the nice builds! 3:28:05 Finale 3:31:17 Ben the Fish 3:37:04 The Dark Tower = Factorio The Movie - "Biter Island DeathWorld" (a 3 hour long atmospheric, fully edited playthrough) A revamp of my first popular Factorio challenge map, this time with even crazier settings and rules! (see below). This is a Supercut of the, in my opinion, most cinematic series I've created so far. It's been re-edited to fit together seamlessly, skipping the "Last Week in Biter Island"-parts, as well as the weekly commercial integration of Shapez.io (which is still a great game though), and a few sound issues have been fixed (most notably the accidental music cut in the finale with Ben the Fish), for the enjoyment of a continuous experience of the full film (and perhaps kick the algorithm's butt a bit after my absence ;) Differences with original Biter Island series: 1) Deathworld preset, which means: Faster enemy evolution (5x faster in the early game) Less pollution absorption by terrain (so more by enemy nests) Enemy nests send 2x more troops per absorbed pollution 2) We have no uranium, so no compact nuclear power plant and no uranium ammo 3) No starting area (17%) instead of 50% starting area: Enemies are visible on all sides on zoomed out playfield Map settings: Smallest possible island (17%) Maximum enemy bases (600%/600%) Smallest possible starting area (17%) Additional Challenges: Keep most aliens alive, and let them evolve (only claim the land we need) No landfilling to expand the outside border of the island (except a short link to get to the only oil source) No laser turrets No logistic bots Map generation process: Standard map generation (no map edits) Maximum resources Rerolled for presence of oil but no uranium

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