Physics & VFX progress | Dragontwin
In this video we take a look at some of the progress made in the departments of physics and VFX, focusing on the in-progress physics-based dragon controller, dragon interactions, blood and destruction. Make sure you join the Discord if the project excites you: / discord Or check out the Patreon if you're feeling extra generous: / sidenius

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Dragon creator progress | Dragontwin

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The Realistic New RPG Game I Never Thought Existed...

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Did AI Just Kill VFX?

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World War 1 - Simplified

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DragonTwin (Unedited Footage) | First Impressions and Gameplay

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Simulated fire | Dragontwin

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Battle Above the Gods Eye | House of the Dragon | Fan-Made Animation

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⚠️ Fictional UNDERGROUND FACILITIES ► 3D Comparison

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Stormtroopers, but They're ACCURATE

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I Made a Better Minecraft Movie (Sorry Hollywood)

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Vesperion Dragon Walk-cycle breakdown

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Pink Ombre Aura Screen | 3 Hours and 1 Second | No Sound

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Epic Battles (first look) | Dragontwin

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Rusted Titan | Post-Apocalyptic Sci-Fi AI Film in 4K | A Scavenger's Journey to Survive

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I Made a Godzilla Animation in 1 vs 100 Hours

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The Ultimate "Backrooms" Recap Cartoon

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DRAGONTWIN | Run Boy Run by Woodkid

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Dance of the Dragons | House of the Dragon | Minecraft Cinematic EP. 3

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Creating the Final Battle Simulations of Avengers: Infinity War | VFX Breakdown | Wētā FX

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