Kingdom Hearts II Final Mix - Bad Abilities?
Just put together a quick video on a few bad abilities that some people aren't aware are pretty bad to equip. Also listed some abilities that are both good & bad. Knowing about these abilities could easily increase the amount of fun you have with the combat system, so I found this video a little helpful in that regard. Wasn't able to get all the clips I hoped for, so there are quite a few repeats (for example, it's hard as shit to actually get Dodge Slash to parry moves, but I've done it in the past, so it was worth noting). Same with Slapshot whiffing being less of an issue with longer Keyblades, so to save time I had to record them with Kingdom Key. Follow me on Twitch to support me: / bizkit047

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Kingdom Hearts II Final Mix - Keyblades (in-depth analysis)

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Kingdom Hearts 2.5 HD - Anti Form

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Kingdom Hearts HD 2.5 - Data Org Guide

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The Hidden Depth Of Level 1 | A Deep Dive Into Kingdom Hearts' Combat

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Kingdom Hearts Starting Choices EXPLAINED - What Should You Pick?

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What Mechanics Should Change in Kingdom Hearts 4?

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Kingdom Hearts 358/2 Days Keyblade Almanac

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KH2FM - Is Lingering Will as Good as we Remember?

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Breakdown: KH2 Sora's Base Combat ~ Kingdom Hearts 2 Analysis

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All Kingdom Hearts 2 Bosses Ranked Easiest to Hardest

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KH2 FM ~The STUPIDEST way to beat Roxas Data Battle (Critical Mode)

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Fastest Way To Level Up in Kingdom Hearts Final Mix

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Kingdom Hearts II Final Mix LV1 Data Org RTA by Bl00dyBizkitz in 25:59 - SGDQ2017 - Part 121

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A Look at Kingdom Hearts 358/2 Days Joke Weapons

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Who is the Best Grandstander in Kingdom Hearts?

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KH2FM Lingering Will _ Drive

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The Original Kingdom Hearts 1 Experience

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Fenrir strat vs ALL Data Battles - Kingdom Hearts 2 Final Mix (Critical Mode)

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Changed Abilities in Kingdom Hearts

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Kingdom Hearts II Final Mix (PS4) - All Limit Finishers

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Kingdom Hearts HD 2.5 (BBS) - Mysterious Figure AI

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